Channel: Modern Vintage Gamer
Category: Gaming
Tags: nintendopixel processing unitgraphicsspritessuper nintendo entertainment systemsuper nintendomodern vintage gamernesmvghdmatile renderingsuper nesretrogame consolemode 72d16 bitppuhow graphics workedtransparencybackgroundssuper mario kartdmasnesvideo games
Description: The release of the Super Nintendo Entertainment System in 1991, represented a significant step up in graphics processing from the NES - but with limitations. In this episode we take a closer look at graphics on the SNES and how they work. ► Support the Channel - patreon.com/ModernVintageGamer Credits/Sources: ► HDMA on the SNES - wiki.superfamicom.org/grog's-guide-to-dma-and-hdma-on-the-snes ► Super Nintendo Architecture - copetti.org/writings/consoles/super-nintendo ► Evan Amos - upload.wikimedia.org/wikipedia/commons/3/34/Nintendo-Super-NES-Mk1-Motherboard-Top.jpg ► SNES Backgrounds - wiki.superfamicom.org/backgrounds Social Media Links : ► Facebook : facebook.com/ModernVintageGamer ► Twitter : twitter.com/ModernVintageG ► IG: instagram.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com #SNES #Graphics #Mode7